Wednesday 15 December 2010

Evaluation part 7

I think by doing the preliminary task we learnt alot about different camera shots/angles. For example one of the main shots we learnt about when doing the preliminary task was Match-On-Action. This is where you film someone walking through a door for example by filming them walking up to the door from behind and then filming them coming through the door from inside the room. This creates the effects of seeing someone walk through the door very smoothly and we used it both when my character was in the park and in the courtyard.

Another shot we learnt about and used in the preliminary task was the 180 degree rule. This is where your filming two or more people having a conversation by recording the conversation from an Over the Shoulder shot of one of the people and then recording the conversation again with an Over the Shoulder shot from the other person. After it's recorded you have to edit it by taking out parts of the conversation where you can't see the person who's talkings face. This makes it look like the camera is flicking between the two people who are conversing.

Friday 10 December 2010

Evaluation part 6

We have taken pictures of what equipment we used for our media product. These pictures show us holding the camera we used and the tripod we used for the filming.

On the macbook we used Final Cut Express, Adobe After Effects and Photoshop.

With the camera we filmed all of our footage and with the tripod we held the camera still on the majority of our shots.

Wednesday 8 December 2010

Evaluation part 5

For part 5 of our Evaluation we had to add speech bubbles to our video on youtube containing information about why we did things in a particular way. Below is a link to part 5 of the Evaluation.

http://www.youtube.com/watch?v=XR29U3R9DBY

Tuesday 7 December 2010

Evaluation part 3

For part 3 of the evaluation we had to do a directors commentary of our media product. In the commentary we had to explain what the job of a Producer(s) was, Distributer, where we got the money from and why we chose the companies we went with.

The job of the Producers is to manage the film, make sure right actors are hired for their parts, make sure the right locations were hired for the film and to make sure that the finances for the film are under control. Essentially the Producers are the ones that control everything that happens behind the film.

The job of the distributers is to sell the film to cinemas such as Cineworld, Picture House, Vue and others. If these companies agree to buy the rights to show the film then they advertise the film in their cinemas and show it in their cinemas around the country.

We said for the money to pay for the film that we got it privately. This is because the majority of our film was done on a computer using special effects. For this we didn't need a huge budget which is another reason why we got our money privately.

Here is a link to our Directors commentary..

http://www.youtube.com/watch?v=XR29U3R9DBY

Final Video

We have finally finished our video and this is what it turned out like.


The Reptile - Scott and Christian from cmdiploma on Vimeo.

EVALUATION PART 4





For Evaluation part 4 we created this mind map, drew this character and did a questionare to find out who the kind of person is who would watch our film. This is what we came up with..

Above is a picture of the kind of person who would enjoy our movie and a mind map of the kind of things that person enjoys. Our person would be the kind of guy who enjoys horror/action movies and is fairly mainstream. He is the kind of guy who would watch Sci-Fi television such as Dr. Who and Heroes. I think this is the kind of person that would enjoy our movie because it has a monster in it as the main villain and builds up quite a lot of suspense because its a horror film which is the kind of film our character would enjoy.




This person would enjoy our film because they want instant thrills, action and danger in their horror, rather than anything particularly psychological or with a slow build up. If you look at their taste in video games they like more action based survival horrors like Resident Evil rather than darker, creepy experiences such as Forbidden Siren or Silent Hill. With this in mind our opening has a significant period of suspense that ends with it sudden sharp shock - the death of what until now was the lead character.
This is much like films such as Jaws and Scream - both films that are high on action as well as suspense.

The idea of being hunted by a monster is introduced earlier on with eye effect throughout the credits. It shows the person walking in an oval/ the shape of a snakes eye.

Monday 6 December 2010

Evaluation part 2

With my character we didn't have any lines for him to speak so any representations of any particular social group were done through the characters body language. The social group it represents is young teenage boys who are generally stereotyped to be grumpy and in a mood. This is why the character is always walking round with his hands in his pocket and doesn't smile, he always has an unhappy look about him.

This character is quite similar to Freddie out of skins because Freddie is often in quite a bad mood and shouting at other people out of anger. He isn't a very cheerful character.

Sunday 5 December 2010

Evaluation part 1


For our film opening we have 9 key frames that show what happens within the first two minutes.

Our opening builds up suspense by having the majority of camera angles as point of view shots. This make the audience feel suspense because they can easily relate to what’s happening on the screen because of the angle of the camera. The music also helps build up suspense because it is quite dark and in a minor key which makes it feel quite eerie.

Throughout our film opening there is quite a menacing tone in the music which has a dark and scary feel to it making the audience wonder what’s going to happen next. The music we used is classical like it is in a lot of other horror films.

There is a threat of a monster when we see Scott in the mask and he screams at the other character who soon becomes a victim of the monsters. The monster is the killer and kills the first character that the audience are introduced to.

The victim in our film opening is the first character that the audience are introduced to. This shows that it is a horror film and not any other genre because in most other genres the audience builds up a relationship with the first character they are introduced to. Another horror film where the first character that the audience see is killed is in Scream where the girl is killed but is also the first person we see as the audience.

For the font in our credits we used a big bold font like in the film Anaconda. The reason we did our credits similar to the ones that are in Anaconda is because our film is similar to Anaconda in that they are both films about snakes. When our credits present Warner Bros. the credit comes in moving like a snake which shows the audience what the film is going to be about. The reason the font is green is because it is the same colour as the skin of a snake or a reptile which is usually a shade of green.



Friday 3 December 2010

Re-Edit

We have had to re-edit our opening credits to make it look much more realistic. Scott is doing a lot of work on Adobe After Effects to try and make the credits look effective. We've made it look as if there is a snake watching me at all times. When I receive a text message from Scott saying "Come to the Art Block" instead of the audience seeing the message it is read out to the audience so they can hear it. As the snake is looking at me it occasionally goes fuzzy to give the effect that the camera is from the snakes point of view.